Garry's Mod

Garry's Mod

L4D2 Alarm Rigged Cars [ENTITY]
Viser 1–10 av 35 bidrag
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Oppdatering: 17. sep. @ 13.35

-Light emitted now is no longer a dlight but an elight instead for performance

Oppdatering: 16. aug. @ 10.03

-Cars now count as objects in the eyes of NPCs
-Cars now have the FVPHYSICS_HEAVY_OBJECT flag
-Slight changes in NPC memory updating

Oppdatering: 25. mai @ 16.05

-Fixed npc health being able to be doubled repeatedly

Oppdatering: 16. jan. @ 10.13

-Fixed always alert entity telling the NPC the position itself rather than the player

Oppdatering: 25. nov. 2024 @ 14.50

-Removed unnecessary textures

Oppdatering: 24. nov. 2024 @ 10.45

-Added more cars from black mesa
-Corrected some sprite positions to be on the turning lights
-Made all cars use one as base for efficiency

Oppdatering: 11. okt. 2024 @ 15.04

-Added support for VJ L4D SNPCs

Oppdatering: 26. juli 2024 @ 10.09

-Fixed more errors

Oppdatering: 26. juli 2024 @ 8.00

-Fixed missing textures for the victoria and joop

Oppdatering: 4. apr. 2024 @ 21.54

-Fixed an error