Garry's Mod

Garry's Mod

L4D2 Alarm Rigged Cars [ENTITY]
Ergebnisse 1–10 von 35
< 1  2  3  4 >
Update: 17. Sep. um 13:35

-Light emitted now is no longer a dlight but an elight instead for performance

Update: 16. Aug. um 10:03

-Cars now count as objects in the eyes of NPCs
-Cars now have the FVPHYSICS_HEAVY_OBJECT flag
-Slight changes in NPC memory updating

Update: 25. Mai um 16:05

-Fixed npc health being able to be doubled repeatedly

Update: 16. Jan. um 10:13

-Fixed always alert entity telling the NPC the position itself rather than the player

Update: 25. Nov. 2024 um 14:50

-Removed unnecessary textures

Update: 24. Nov. 2024 um 10:45

-Added more cars from black mesa
-Corrected some sprite positions to be on the turning lights
-Made all cars use one as base for efficiency

Update: 11. Okt. 2024 um 15:04

-Added support for VJ L4D SNPCs

Update: 26. Jul. 2024 um 10:09

-Fixed more errors

Update: 26. Jul. 2024 um 8:00

-Fixed missing textures for the victoria and joop

Update: 4. Apr. 2024 um 21:54

-Fixed an error