Garry's Mod

Garry's Mod

L4D2 Alarm Rigged Cars [ENTITY]
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Uppdatering: 17 sep @ 13:35

-Light emitted now is no longer a dlight but an elight instead for performance

Uppdatering: 16 aug @ 10:03

-Cars now count as objects in the eyes of NPCs
-Cars now have the FVPHYSICS_HEAVY_OBJECT flag
-Slight changes in NPC memory updating

Uppdatering: 25 maj @ 16:05

-Fixed npc health being able to be doubled repeatedly

Uppdatering: 16 jan @ 10:13

-Fixed always alert entity telling the NPC the position itself rather than the player

Uppdatering: 25 nov, 2024 @ 14:50

-Removed unnecessary textures

Uppdatering: 24 nov, 2024 @ 10:45

-Added more cars from black mesa
-Corrected some sprite positions to be on the turning lights
-Made all cars use one as base for efficiency

Uppdatering: 11 okt, 2024 @ 15:04

-Added support for VJ L4D SNPCs

Uppdatering: 26 jul, 2024 @ 10:09

-Fixed more errors

Uppdatering: 26 jul, 2024 @ 8:00

-Fixed missing textures for the victoria and joop

Uppdatering: 4 apr, 2024 @ 21:54

-Fixed an error