Garry's Mod

Garry's Mod

L4D2 Alarm Rigged Cars [ENTITY]
1-10 van 35 items weergegeven
< 1  2  3  4 >
Update: 17 sep om 13:35

-Light emitted now is no longer a dlight but an elight instead for performance

Update: 16 aug om 10:03

-Cars now count as objects in the eyes of NPCs
-Cars now have the FVPHYSICS_HEAVY_OBJECT flag
-Slight changes in NPC memory updating

Update: 25 mei om 16:05

-Fixed npc health being able to be doubled repeatedly

Update: 16 jan om 10:13

-Fixed always alert entity telling the NPC the position itself rather than the player

Update: 25 nov 2024 om 14:50

-Removed unnecessary textures

Update: 24 nov 2024 om 10:45

-Added more cars from black mesa
-Corrected some sprite positions to be on the turning lights
-Made all cars use one as base for efficiency

Update: 11 okt 2024 om 15:04

-Added support for VJ L4D SNPCs

Update: 26 jul 2024 om 10:09

-Fixed more errors

Update: 26 jul 2024 om 8:00

-Fixed missing textures for the victoria and joop

Update: 4 apr 2024 om 21:54

-Fixed an error