Intruder

Intruder

Split-Level Heist
Visar 11–20 av 21 poster
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Uppdatering: 4 feb, 2023 @ 19:34

Basic playable version. Low-quality and/or missing effects in areas. Changed name from Split-Level Prototype to Split-Level Heist

Uppdatering: 28 jan, 2023 @ 7:32

Slapped in some more models, textures, etc.
Basic occlusion culling and some collision/material optimization.

Uppdatering: 27 jan, 2023 @ 7:19

Windows, textures, models, etc.

Uppdatering: 26 jan, 2023 @ 2:26

Bleep bloop.
Slapped on some textures.
Sprinkled in some trees.
Doobley do.

Uppdatering: 24 jan, 2023 @ 5:32

Buncha stuff. Too much to practically list.

Uppdatering: 23 jan, 2023 @ 4:36

A whole little lot for a whole lotta little.
LOD changes, lights, outfits. Tiny tweaks and all other kinds of little things.

Uppdatering: 22 jan, 2023 @ 1:12

Fixed an issue with plane boundary.
Crunch compression on textures.

Uppdatering: 22 jan, 2023 @ 0:01

Iterative Update. Textures and layout starting to settle in. Simple versions of core gameplay features added.

Uppdatering: 13 jan, 2023 @ 22:40

Balanced auto-exposure.
Basement vents now hinged.

Uppdatering: 13 jan, 2023 @ 16:30

Too many to list.