Intruder
Split-Level Heist
Показване на 11 — 20 от 21 постъпления
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Обновление: 4 февр. 2023 в 19:34

Basic playable version. Low-quality and/or missing effects in areas. Changed name from Split-Level Prototype to Split-Level Heist

Обновление: 28 ян. 2023 в 7:32

Slapped in some more models, textures, etc.
Basic occlusion culling and some collision/material optimization.

Обновление: 27 ян. 2023 в 7:19

Windows, textures, models, etc.

Обновление: 26 ян. 2023 в 2:26

Bleep bloop.
Slapped on some textures.
Sprinkled in some trees.
Doobley do.

Обновление: 24 ян. 2023 в 5:32

Buncha stuff. Too much to practically list.

Обновление: 23 ян. 2023 в 4:36

A whole little lot for a whole lotta little.
LOD changes, lights, outfits. Tiny tweaks and all other kinds of little things.

Обновление: 22 ян. 2023 в 1:12

Fixed an issue with plane boundary.
Crunch compression on textures.

Обновление: 22 ян. 2023 в 0:01

Iterative Update. Textures and layout starting to settle in. Simple versions of core gameplay features added.

Обновление: 13 ян. 2023 в 22:40

Balanced auto-exposure.
Basement vents now hinged.

Обновление: 13 ян. 2023 в 16:30

Too many to list.