Intruder

Intruder

Split-Level Heist
Viser 11–20 av 21 bidrag
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Oppdatering: 4. feb. 2023 @ 19.34

Basic playable version. Low-quality and/or missing effects in areas. Changed name from Split-Level Prototype to Split-Level Heist

Oppdatering: 28. jan. 2023 @ 7.32

Slapped in some more models, textures, etc.
Basic occlusion culling and some collision/material optimization.

Oppdatering: 27. jan. 2023 @ 7.19

Windows, textures, models, etc.

Oppdatering: 26. jan. 2023 @ 2.26

Bleep bloop.
Slapped on some textures.
Sprinkled in some trees.
Doobley do.

Oppdatering: 24. jan. 2023 @ 5.32

Buncha stuff. Too much to practically list.

Oppdatering: 23. jan. 2023 @ 4.36

A whole little lot for a whole lotta little.
LOD changes, lights, outfits. Tiny tweaks and all other kinds of little things.

Oppdatering: 22. jan. 2023 @ 1.12

Fixed an issue with plane boundary.
Crunch compression on textures.

Oppdatering: 22. jan. 2023 @ 0.01

Iterative Update. Textures and layout starting to settle in. Simple versions of core gameplay features added.

Oppdatering: 13. jan. 2023 @ 22.40

Balanced auto-exposure.
Basement vents now hinged.

Oppdatering: 13. jan. 2023 @ 16.30

Too many to list.