Garry's Mod

Garry's Mod

Navmesh Optimizer
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Uppdatering: 5 dec, 2022 @ 12:45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Uppdatering: 28 nov, 2022 @ 21:01

Fix obstacle merging

Uppdatering: 22 nov, 2022 @ 11:15

Add NAV_CROUCH check logic

Uppdatering: 22 nov, 2022 @ 10:30

Make navmeshAutoAttemptMerge public

Uppdatering: 21 nov, 2022 @ 14:03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )

Uppdatering: 10 nov, 2022 @ 11:55

Add NAV_MESH_NO_MERGE check

Uppdatering: 26 okt, 2022 @ 13:39

Fixed not merging fencetop areas

Uppdatering: 26 okt, 2022 @ 11:49

fix

Uppdatering: 26 okt, 2022 @ 11:49

Minor performance optimisations

Uppdatering: 24 okt, 2022 @ 14:02

Explain differences between commands better