Garry's Mod

Garry's Mod

Navmesh Optimizer
Näytetään 51–60 / 67
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Päivitys: 5.12.2022 klo 12.45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Päivitys: 28.11.2022 klo 21.01

Fix obstacle merging

Päivitys: 22.11.2022 klo 11.15

Add NAV_CROUCH check logic

Päivitys: 22.11.2022 klo 10.30

Make navmeshAutoAttemptMerge public

Päivitys: 21.11.2022 klo 14.03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )

Päivitys: 10.11.2022 klo 11.55

Add NAV_MESH_NO_MERGE check

Päivitys: 26.10.2022 klo 13.39

Fixed not merging fencetop areas

Päivitys: 26.10.2022 klo 11.49

fix

Päivitys: 26.10.2022 klo 11.49

Minor performance optimisations

Päivitys: 24.10.2022 klo 14.02

Explain differences between commands better