Garry's Mod

Garry's Mod

Navmesh Optimizer
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Update: 5 dec 2022 om 12:45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Update: 28 nov 2022 om 21:01

Fix obstacle merging

Update: 22 nov 2022 om 11:15

Add NAV_CROUCH check logic

Update: 22 nov 2022 om 10:30

Make navmeshAutoAttemptMerge public

Update: 21 nov 2022 om 14:03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )

Update: 10 nov 2022 om 11:55

Add NAV_MESH_NO_MERGE check

Update: 26 okt 2022 om 13:39

Fixed not merging fencetop areas

Update: 26 okt 2022 om 11:49

fix

Update: 26 okt 2022 om 11:49

Minor performance optimisations

Update: 24 okt 2022 om 14:02

Explain differences between commands better