Garry's Mod

Garry's Mod

Navmesh Optimizer
Ergebnisse 51–60 von 67
< 1  2  3  4  5  6  7 >
Update: 5. Dez. 2022 um 12:45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Update: 28. Nov. 2022 um 21:01

Fix obstacle merging

Update: 22. Nov. 2022 um 11:15

Add NAV_CROUCH check logic

Update: 22. Nov. 2022 um 10:30

Make navmeshAutoAttemptMerge public

Update: 21. Nov. 2022 um 14:03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )

Update: 10. Nov. 2022 um 11:55

Add NAV_MESH_NO_MERGE check

Update: 26. Okt. 2022 um 13:39

Fixed not merging fencetop areas

Update: 26. Okt. 2022 um 11:49

fix

Update: 26. Okt. 2022 um 11:49

Minor performance optimisations

Update: 24. Okt. 2022 um 14:02

Explain differences between commands better