Garry's Mod

Garry's Mod

Navmesh Optimizer
Viser 51–60 av 67 bidrag
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Oppdatering: 5. des. 2022 @ 12.45

nav_generate_expanded & nav_generate_cheap now use teleport exits, and doors as extra seed positions

Oppdatering: 28. nov. 2022 @ 21.01

Fix obstacle merging

Oppdatering: 22. nov. 2022 @ 11.15

Add NAV_CROUCH check logic

Oppdatering: 22. nov. 2022 @ 10.30

Make navmeshAutoAttemptMerge public

Oppdatering: 21. nov. 2022 @ 14.03

Big changes

Made fencetop detection more thorough
Added navmesh_generate_expanded
Added navmesh_generate_cheap
Added navmesh_override_expensive
Added navmesh_ischeap

Added some function documentation on workshop page.

navmesh_globalmerge_auto Will now only create expensive navmeshes when it starts off with one. ( or if it's forced to )

Oppdatering: 10. nov. 2022 @ 11.55

Add NAV_MESH_NO_MERGE check

Oppdatering: 26. okt. 2022 @ 13.39

Fixed not merging fencetop areas

Oppdatering: 26. okt. 2022 @ 11.49

fix

Oppdatering: 26. okt. 2022 @ 11.49

Minor performance optimisations

Oppdatering: 24. okt. 2022 @ 14.02

Explain differences between commands better