Stellaris

Stellaris

~~Scripted Trigger Undercoat
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Update: 16 Jan, 2023 @ 3:11am

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Update: 15 Jan, 2023 @ 3:28am

Separated out some stuff from the Aquatics trait

Update: 21 Dec, 2022 @ 2:00am

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Update: 10 Dec, 2022 @ 3:04am

Update: 2 Dec, 2022 @ 7:41pm

Update: 19 Oct, 2022 @ 4:40am

Update: 15 Oct, 2022 @ 5:01am

Update: 15 Oct, 2022 @ 4:13am

Update: 13 Oct, 2022 @ 11:58pm

Update: 9 Oct, 2022 @ 3:12am