Stellaris
~~Scripted Trigger Undercoat
Se afișează 71-80 din 87 intrări
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Actualizare: 16 ian. 2023 @ 3:11

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Actualizare: 15 ian. 2023 @ 3:28

Separated out some stuff from the Aquatics trait

Actualizare: 21 dec. 2022 @ 2:00

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Actualizare: 10 dec. 2022 @ 3:04

Actualizare: 2 dec. 2022 @ 19:41

Actualizare: 19 oct. 2022 @ 4:40

Actualizare: 15 oct. 2022 @ 5:01

Actualizare: 15 oct. 2022 @ 4:13

Actualizare: 13 oct. 2022 @ 23:58

Actualizare: 9 oct. 2022 @ 3:12