Stellaris

Stellaris

~~Scripted Trigger Undercoat
Näytetään 71–80 / 87
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Päivitys: 16.1.2023 klo 3.11

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Päivitys: 15.1.2023 klo 3.28

Separated out some stuff from the Aquatics trait

Päivitys: 21.12.2022 klo 2.00

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Päivitys: 10.12.2022 klo 3.04

Päivitys: 2.12.2022 klo 19.41

Päivitys: 19.10.2022 klo 4.40

Päivitys: 15.10.2022 klo 5.01

Päivitys: 15.10.2022 klo 4.13

Päivitys: 13.10.2022 klo 23.58

Päivitys: 9.10.2022 klo 3.12