Stellaris

Stellaris

~~Scripted Trigger Undercoat
Viser 71–80 av 87 bidrag
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Oppdatering: 16. jan. 2023 @ 3.11

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Oppdatering: 15. jan. 2023 @ 3.28

Separated out some stuff from the Aquatics trait

Oppdatering: 21. des. 2022 @ 2.00

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Oppdatering: 10. des. 2022 @ 3.04

Oppdatering: 2. des. 2022 @ 19.41

Oppdatering: 19. okt. 2022 @ 4.40

Oppdatering: 15. okt. 2022 @ 5.01

Oppdatering: 15. okt. 2022 @ 4.13

Oppdatering: 13. okt. 2022 @ 23.58

Oppdatering: 9. okt. 2022 @ 3.12