Stellaris

Stellaris

~~Scripted Trigger Undercoat
Viser 71-80 af 87 forekomster
< 1 ... 6  7  8  9 >
Opdatering: 16. jan. 2023 kl. 3:11

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Opdatering: 15. jan. 2023 kl. 3:28

Separated out some stuff from the Aquatics trait

Opdatering: 21. dec. 2022 kl. 2:00

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Opdatering: 10. dec. 2022 kl. 3:04

Opdatering: 2. dec. 2022 kl. 19:41

Opdatering: 19. okt. 2022 kl. 4:40

Opdatering: 15. okt. 2022 kl. 5:01

Opdatering: 15. okt. 2022 kl. 4:13

Opdatering: 13. okt. 2022 kl. 23:58

Opdatering: 9. okt. 2022 kl. 3:12