Stellaris
~~Scripted Trigger Undercoat
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Actualización: 16 ENE 2023 a las 3:11 a. m.

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Actualización: 15 ENE 2023 a las 3:28 a. m.

Separated out some stuff from the Aquatics trait

Actualización: 21 DIC 2022 a las 2:00 a. m.

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Actualización: 10 DIC 2022 a las 3:04 a. m.

Actualización: 2 DIC 2022 a las 7:41 p. m.

Actualización: 19 OCT 2022 a las 4:40 a. m.

Actualización: 15 OCT 2022 a las 5:01 a. m.

Actualización: 15 OCT 2022 a las 4:13 a. m.

Actualización: 13 OCT 2022 a las 11:58 p. m.

Actualización: 9 OCT 2022 a las 3:12 a. m.