Stellaris
~~Scripted Trigger Undercoat
Hiển thị 71-80 trong 88 mục
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Cập nhật: 25 Thg01, 2023 @ 12:22am

Cập nhật: 16 Thg01, 2023 @ 3:11am

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Cập nhật: 15 Thg01, 2023 @ 3:28am

Separated out some stuff from the Aquatics trait

Cập nhật: 21 Thg12, 2022 @ 2:00am

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Cập nhật: 10 Thg12, 2022 @ 3:04am

Cập nhật: 2 Thg12, 2022 @ 7:41pm

Cập nhật: 19 Thg10, 2022 @ 4:40am

Cập nhật: 15 Thg10, 2022 @ 5:01am

Cập nhật: 15 Thg10, 2022 @ 4:13am

Cập nhật: 13 Thg10, 2022 @ 11:58pm