Stellaris
~~Scripted Trigger Undercoat
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Güncelleme: 25 Oca 2023 @ 0:22

Güncelleme: 16 Oca 2023 @ 3:11

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Güncelleme: 15 Oca 2023 @ 3:28

Separated out some stuff from the Aquatics trait

Güncelleme: 21 Ara 2022 @ 2:00

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Güncelleme: 10 Ara 2022 @ 3:04

Güncelleme: 2 Ara 2022 @ 19:41

Güncelleme: 19 Eki 2022 @ 4:40

Güncelleme: 15 Eki 2022 @ 5:01

Güncelleme: 15 Eki 2022 @ 4:13

Güncelleme: 13 Eki 2022 @ 23:58