Stellaris

Stellaris

~~Scripted Trigger Undercoat
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Uppdatering: 25 jan, 2023 @ 0:22

Uppdatering: 16 jan, 2023 @ 3:11

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Uppdatering: 15 jan, 2023 @ 3:28

Separated out some stuff from the Aquatics trait

Uppdatering: 21 dec, 2022 @ 2:00

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Uppdatering: 10 dec, 2022 @ 3:04

Uppdatering: 2 dec, 2022 @ 19:41

Uppdatering: 19 okt, 2022 @ 4:40

Uppdatering: 15 okt, 2022 @ 5:01

Uppdatering: 15 okt, 2022 @ 4:13

Uppdatering: 13 okt, 2022 @ 23:58