Stellaris
~~Scripted Trigger Undercoat
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Обновление: 25 янв. 2023 г. в 0:22

Обновление: 16 янв. 2023 г. в 3:11

Added "dry_habitability", "wet_habitability", and "cold_habitability" modifiers.

Обновление: 15 янв. 2023 г. в 3:28

Separated out some stuff from the Aquatics trait

Обновление: 21 дек. 2022 г. в 2:00

  • Moved triggered modifiers present on all capital buildings into the inline script "capitals/standard_colony_modifiers", and those present on both habitat capitals into "capitals/standard_habitat_modifiers", so that adding such modifiers doesn't require overwriting the entire capital building definitions
  • Added the inline script "job_groups/civic_capital_jobs" to allow additional politician-replacement jobs like High Priests and Head Researchers to be added without overwriting the entire capital building definitions
  • Added numerous inline scripts in a subfolder "job_groups" to allow additional job replacements such as Artificers-instead-of-Artisans or Catalytic-Drones-instead-of-Alloy-Drones can be added without overwriting every object that adds the relevant type of job.
  • Added a scripted variable "@TRADITION_CATEGORIES_MAX" that allows the number of traditions at which ascension paths are disabled to be changed without overwriting the ascension paths themselves.

Обновление: 10 дек. 2022 г. в 3:04

Обновление: 2 дек. 2022 г. в 19:41

Обновление: 19 окт. 2022 г. в 4:40

Обновление: 15 окт. 2022 г. в 5:01

Обновление: 15 окт. 2022 г. в 4:13

Обновление: 13 окт. 2022 г. в 23:58