Teardown

Teardown

K11
Showing 1-10 of 19 entries
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Update: 2 Jun, 2022 @ 9:22pm

Updated the destructible bot damage, added ShakeCamera() to the recoil (another undocumented function), modified recoil animations.

Update: 11 May, 2022 @ 9:15am

Added destructible bots support, nerfed damage, 0.556 soft hole size is my new baseline.

Update: 12 Feb, 2022 @ 11:16am

Update: 10 Feb, 2022 @ 7:16pm

Update: 10 Feb, 2022 @ 1:21pm

Update: 10 Feb, 2022 @ 12:29pm

I didn't like my current nearwall system so I scrapped it, now if you're too close to a wall the bullet comes out your eyes instead of the gun muzzle.

Update: 9 Feb, 2022 @ 7:29pm

Update: 9 Feb, 2022 @ 4:45pm

Update: 9 Feb, 2022 @ 3:21pm

Removed camera recoil cause it was too janky so I made it so the gun climbs up and the crosshair reflects that, also reworked recoil animations and added nearWall behaviour. Spread is unchanged.

I also improved the voxel model.

Update: 3 Nov, 2021 @ 5:23pm

Added left-handed mode.