Teardown

Teardown

K11
Viser 1–10 av 19 bidrag
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Oppdatering: 2. juni 2022 @ 21.22

Updated the destructible bot damage, added ShakeCamera() to the recoil (another undocumented function), modified recoil animations.

Oppdatering: 11. mai 2022 @ 9.15

Added destructible bots support, nerfed damage, 0.556 soft hole size is my new baseline.

Oppdatering: 12. feb. 2022 @ 11.16

Oppdatering: 10. feb. 2022 @ 19.16

Oppdatering: 10. feb. 2022 @ 13.21

Oppdatering: 10. feb. 2022 @ 12.29

I didn't like my current nearwall system so I scrapped it, now if you're too close to a wall the bullet comes out your eyes instead of the gun muzzle.

Oppdatering: 9. feb. 2022 @ 19.29

Oppdatering: 9. feb. 2022 @ 16.45

Oppdatering: 9. feb. 2022 @ 15.21

Removed camera recoil cause it was too janky so I made it so the gun climbs up and the crosshair reflects that, also reworked recoil animations and added nearWall behaviour. Spread is unchanged.

I also improved the voxel model.

Oppdatering: 3. nov. 2021 @ 17.23

Added left-handed mode.