Teardown
K11
Se afișează 1-10 din 19 intrări
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Actualizare: 2 iun. 2022 @ 21:22

Updated the destructible bot damage, added ShakeCamera() to the recoil (another undocumented function), modified recoil animations.

Actualizare: 11 mai 2022 @ 9:15

Added destructible bots support, nerfed damage, 0.556 soft hole size is my new baseline.

Actualizare: 12 febr. 2022 @ 11:16

Actualizare: 10 febr. 2022 @ 19:16

Actualizare: 10 febr. 2022 @ 13:21

Actualizare: 10 febr. 2022 @ 12:29

I didn't like my current nearwall system so I scrapped it, now if you're too close to a wall the bullet comes out your eyes instead of the gun muzzle.

Actualizare: 9 febr. 2022 @ 19:29

Actualizare: 9 febr. 2022 @ 16:45

Actualizare: 9 febr. 2022 @ 15:21

Removed camera recoil cause it was too janky so I made it so the gun climbs up and the crosshair reflects that, also reworked recoil animations and added nearWall behaviour. Spread is unchanged.

I also improved the voxel model.

Actualizare: 3 nov. 2021 @ 17:23

Added left-handed mode.