Teardown
K11
1–10 из 19
< 1  2 >
Обновление: 2 июн. 2022 г. в 21:22

Updated the destructible bot damage, added ShakeCamera() to the recoil (another undocumented function), modified recoil animations.

Обновление: 11 мая. 2022 г. в 9:15

Added destructible bots support, nerfed damage, 0.556 soft hole size is my new baseline.

Обновление: 12 фев. 2022 г. в 11:16

Обновление: 10 фев. 2022 г. в 19:16

Обновление: 10 фев. 2022 г. в 13:21

Обновление: 10 фев. 2022 г. в 12:29

I didn't like my current nearwall system so I scrapped it, now if you're too close to a wall the bullet comes out your eyes instead of the gun muzzle.

Обновление: 9 фев. 2022 г. в 19:29

Обновление: 9 фев. 2022 г. в 16:45

Обновление: 9 фев. 2022 г. в 15:21

Removed camera recoil cause it was too janky so I made it so the gun climbs up and the crosshair reflects that, also reworked recoil animations and added nearWall behaviour. Spread is unchanged.

I also improved the voxel model.

Обновление: 3 ноя. 2021 г. в 17:23

Added left-handed mode.