Teardown
K11
Показані результати 1–10 із 19
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Оновлено: 2 черв. 2022 о 21:22

Updated the destructible bot damage, added ShakeCamera() to the recoil (another undocumented function), modified recoil animations.

Оновлено: 11 трав. 2022 о 9:15

Added destructible bots support, nerfed damage, 0.556 soft hole size is my new baseline.

Оновлено: 12 лют. 2022 о 11:16

Оновлено: 10 лют. 2022 о 19:16

Оновлено: 10 лют. 2022 о 13:21

Оновлено: 10 лют. 2022 о 12:29

I didn't like my current nearwall system so I scrapped it, now if you're too close to a wall the bullet comes out your eyes instead of the gun muzzle.

Оновлено: 9 лют. 2022 о 19:29

Оновлено: 9 лют. 2022 о 16:45

Оновлено: 9 лют. 2022 о 15:21

Removed camera recoil cause it was too janky so I made it so the gun climbs up and the crosshair reflects that, also reworked recoil animations and added nearWall behaviour. Spread is unchanged.

I also improved the voxel model.

Оновлено: 3 листоп. 2021 о 17:23

Added left-handed mode.