Teardown
K11
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Aggiornamento: 2 giu 2022, 21:22

Updated the destructible bot damage, added ShakeCamera() to the recoil (another undocumented function), modified recoil animations.

Aggiornamento: 11 mag 2022, 9:15

Added destructible bots support, nerfed damage, 0.556 soft hole size is my new baseline.

Aggiornamento: 12 feb 2022, 11:16

Aggiornamento: 10 feb 2022, 19:16

Aggiornamento: 10 feb 2022, 13:21

Aggiornamento: 10 feb 2022, 12:29

I didn't like my current nearwall system so I scrapped it, now if you're too close to a wall the bullet comes out your eyes instead of the gun muzzle.

Aggiornamento: 9 feb 2022, 19:29

Aggiornamento: 9 feb 2022, 16:45

Aggiornamento: 9 feb 2022, 15:21

Removed camera recoil cause it was too janky so I made it so the gun climbs up and the crosshair reflects that, also reworked recoil animations and added nearWall behaviour. Spread is unchanged.

I also improved the voxel model.

Aggiornamento: 3 nov 2021, 17:23

Added left-handed mode.