Teardown
K11
1-10 van 19 items weergegeven
< 1  2 >
Update: 2 jun 2022 om 21:22

Updated the destructible bot damage, added ShakeCamera() to the recoil (another undocumented function), modified recoil animations.

Update: 11 mei 2022 om 9:15

Added destructible bots support, nerfed damage, 0.556 soft hole size is my new baseline.

Update: 12 feb 2022 om 11:16

Update: 10 feb 2022 om 19:16

Update: 10 feb 2022 om 13:21

Update: 10 feb 2022 om 12:29

I didn't like my current nearwall system so I scrapped it, now if you're too close to a wall the bullet comes out your eyes instead of the gun muzzle.

Update: 9 feb 2022 om 19:29

Update: 9 feb 2022 om 16:45

Update: 9 feb 2022 om 15:21

Removed camera recoil cause it was too janky so I made it so the gun climbs up and the crosshair reflects that, also reworked recoil animations and added nearWall behaviour. Spread is unchanged.

I also improved the voxel model.

Update: 3 nov 2021 om 17:23

Added left-handed mode.