Total War: WARHAMMER II
Execute External Lua File (Modding Tool)
Показані результати 1–9 із 9
Оновлено: 12 серп. 2021 о 12:31

Оновлено: 23 черв. 2021 о 10:42

Оновлено: 16 серп. 2020 о 10:51

Оновлено: 15 серп. 2020 о 4:07

Оновлено: 5 лют. 2020 о 13:59

Оновлено: 4 лют. 2020 о 7:56

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

Оновлено: 10 груд. 2019 о 14:34

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

Оновлено: 6 груд. 2019 о 9:14

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

Оновлено: 19 листоп. 2019 о 15:29