Total War: WARHAMMER II

Total War: WARHAMMER II

Execute External Lua File (Modding Tool)
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 12 ago 2021, 12:31

Aggiornamento: 23 giu 2021, 10:42

Aggiornamento: 16 ago 2020, 10:51

Aggiornamento: 15 ago 2020, 4:07

Aggiornamento: 5 feb 2020, 13:59

Aggiornamento: 4 feb 2020, 7:56

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

Aggiornamento: 10 dic 2019, 14:34

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

Aggiornamento: 6 dic 2019, 9:14

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

Aggiornamento: 19 nov 2019, 15:29