Total War: WARHAMMER II

Total War: WARHAMMER II

Execute External Lua File (Modding Tool)
Viser 1–9 av 9 bidrag
Oppdatering: 12. aug. 2021 @ 12.31

Oppdatering: 23. juni 2021 @ 10.42

Oppdatering: 16. aug. 2020 @ 10.51

Oppdatering: 15. aug. 2020 @ 4.07

Oppdatering: 5. feb. 2020 @ 13.59

Oppdatering: 4. feb. 2020 @ 7.56

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

Oppdatering: 10. des. 2019 @ 14.34

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

Oppdatering: 6. des. 2019 @ 9.14

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

Oppdatering: 19. nov. 2019 @ 15.29