Total War: WARHAMMER II
Execute External Lua File (Modding Tool)
Показване на 1 — 9 от 9 постъпления
Обновление: 12 авг. 2021 в 12:31

Обновление: 23 юни 2021 в 10:42

Обновление: 16 авг. 2020 в 10:51

Обновление: 15 авг. 2020 в 4:07

Обновление: 5 февр. 2020 в 13:59

Обновление: 4 февр. 2020 в 7:56

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

Обновление: 10 дек. 2019 в 14:34

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

Обновление: 6 дек. 2019 в 9:14

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

Обновление: 19 ноем. 2019 в 15:29