Total War: WARHAMMER II

Total War: WARHAMMER II

Execute External Lua File (Modding Tool)
Mostrando 1-9 de 9 aportaciones
Actualización: 12 AGO 2021 a las 12:31 p. m.

Actualización: 23 JUN 2021 a las 10:42 a. m.

Actualización: 16 AGO 2020 a las 10:51 a. m.

Actualización: 15 AGO 2020 a las 4:07 a. m.

Actualización: 5 FEB 2020 a las 1:59 p. m.

Actualización: 4 FEB 2020 a las 7:56 a. m.

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

Actualización: 10 DIC 2019 a las 2:34 p. m.

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

Actualización: 6 DIC 2019 a las 9:14 a. m.

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

Actualización: 19 NOV 2019 a las 3:29 p. m.