Total War: WARHAMMER II

Total War: WARHAMMER II

Execute External Lua File (Modding Tool)
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Uppdatering: 12 aug, 2021 @ 12:31

Uppdatering: 23 jun, 2021 @ 10:42

Uppdatering: 16 aug, 2020 @ 10:51

Uppdatering: 15 aug, 2020 @ 4:07

Uppdatering: 5 feb, 2020 @ 13:59

Uppdatering: 4 feb, 2020 @ 7:56

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

Uppdatering: 10 dec, 2019 @ 14:34

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

Uppdatering: 6 dec, 2019 @ 9:14

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

Uppdatering: 19 nov, 2019 @ 15:29