Total War: WARHAMMER II

Total War: WARHAMMER II

Execute External Lua File (Modding Tool)
กำลังแสดง 1-9 จาก 9 รายการ
อัปเดต: 12 ส.ค. 2021 @ 12: 31pm

อัปเดต: 23 มิ.ย. 2021 @ 10: 42am

อัปเดต: 16 ส.ค. 2020 @ 10: 51am

อัปเดต: 15 ส.ค. 2020 @ 4: 07am

อัปเดต: 5 ก.พ. 2020 @ 1: 59pm

อัปเดต: 4 ก.พ. 2020 @ 7: 56am

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

อัปเดต: 10 ธ.ค. 2019 @ 2: 34pm

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

อัปเดต: 6 ธ.ค. 2019 @ 9: 14am

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

อัปเดต: 19 พ.ย. 2019 @ 3: 29pm