Total War: WARHAMMER II

Total War: WARHAMMER II

Execute External Lua File (Modding Tool)
Ergebnisse 1–9 von 9
Update: 12. Aug. 2021 um 12:31

Update: 23. Jun. 2021 um 10:42

Update: 16. Aug. 2020 um 10:51

Update: 15. Aug. 2020 um 4:07

Update: 5. Feb. 2020 um 13:59

Update: 4. Feb. 2020 um 7:56

added support exec_battle.lua that works in battles and gets executed with F9

credits to ShadowCX for getting it to work

Update: 10. Dez. 2019 um 14:34

Fixed globals from _lib/* like random_army_manager and invasion_manager missing in exec scripts.

Update: 6. Dez. 2019 um 9:14

Added an additional file you can run: exec2.lua with F10.

Also:
If the mod doesn't find exec.lua inside the Total War WARHAMMER II folder it will also check Total War WARHAMMER II/exec/exec.lua.
So basically you can put exec.lua and exec2.lua inside an intermediate exec folder so things are better structured.
But you don't have to.

If you're using vscode I suggest you add the exec folder to a modding workspace.

Update: 19. Nov. 2019 um 15:29