Space Engineers

Space Engineers

Modular Encounters Systems
Se afișează 221-230 din 306 intrări
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Actualizare: 10 iul. 2020 @ 6:33

Actualizare: 11 iun. 2020 @ 6:33

Actualizare: 9 iun. 2020 @ 15:24

Actualizare: 22 mai 2020 @ 12:56

- Bug fix for RivalAI Spawn Tags

Actualizare: 25 apr. 2020 @ 17:11

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Actualizare: 16 apr. 2020 @ 15:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Actualizare: 2 apr. 2020 @ 15:38

Added potential fix for issue below

Actualizare: 2 apr. 2020 @ 15:15

Added additional logging to track potential issue with terrain material detection.

Actualizare: 1 apr. 2020 @ 16:03

Disabled debug mode

Actualizare: 1 apr. 2020 @ 16:00

- Added fix for infinite loop in WeaponCore ammo refill method