Space Engineers

Space Engineers

Modular Encounters Systems
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Aggiornamento: 10 lug 2020, 6:33

Aggiornamento: 11 giu 2020, 6:33

Aggiornamento: 9 giu 2020, 15:24

Aggiornamento: 22 mag 2020, 12:56

- Bug fix for RivalAI Spawn Tags

Aggiornamento: 25 apr 2020, 17:11

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Aggiornamento: 16 apr 2020, 15:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Aggiornamento: 2 apr 2020, 15:38

Added potential fix for issue below

Aggiornamento: 2 apr 2020, 15:15

Added additional logging to track potential issue with terrain material detection.

Aggiornamento: 1 apr 2020, 16:03

Disabled debug mode

Aggiornamento: 1 apr 2020, 16:00

- Added fix for infinite loop in WeaponCore ammo refill method