Space Engineers

Space Engineers

Modular Encounters Systems
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Uppdatering: 10 jul, 2020 @ 6:33

Uppdatering: 11 jun, 2020 @ 6:33

Uppdatering: 9 jun, 2020 @ 15:24

Uppdatering: 22 maj, 2020 @ 12:56

- Bug fix for RivalAI Spawn Tags

Uppdatering: 25 apr, 2020 @ 17:11

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Uppdatering: 16 apr, 2020 @ 15:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Uppdatering: 2 apr, 2020 @ 15:38

Added potential fix for issue below

Uppdatering: 2 apr, 2020 @ 15:15

Added additional logging to track potential issue with terrain material detection.

Uppdatering: 1 apr, 2020 @ 16:03

Disabled debug mode

Uppdatering: 1 apr, 2020 @ 16:00

- Added fix for infinite loop in WeaponCore ammo refill method