Space Engineers

Space Engineers

Modular Encounters Systems
Näytetään 221–230 / 306
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Päivitys: 10.7.2020 klo 6.33

Päivitys: 11.6.2020 klo 6.33

Päivitys: 9.6.2020 klo 15.24

Päivitys: 22.5.2020 klo 12.56

- Bug fix for RivalAI Spawn Tags

Päivitys: 25.4.2020 klo 17.11

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Päivitys: 16.4.2020 klo 15.07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Päivitys: 2.4.2020 klo 15.38

Added potential fix for issue below

Päivitys: 2.4.2020 klo 15.15

Added additional logging to track potential issue with terrain material detection.

Päivitys: 1.4.2020 klo 16.03

Disabled debug mode

Päivitys: 1.4.2020 klo 16.00

- Added fix for infinite loop in WeaponCore ammo refill method