Space Engineers

Space Engineers

Modular Encounters Systems
Se afișează 231-240 din 306 intrări
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Actualizare: 1 apr. 2020 @ 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Actualizare: 11 mart. 2020 @ 7:28

Updated API Functionality
Additional RivalAI Compatibility

Actualizare: 9 ian. 2020 @ 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Actualizare: 2 ian. 2020 @ 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Actualizare: 11 dec. 2019 @ 11:37

Actualizare: 9 dec. 2019 @ 10:38

- Removed temporary restriction on a faction/mod id

Actualizare: 7 dec. 2019 @ 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Actualizare: 8 nov. 2019 @ 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Actualizare: 30 oct. 2019 @ 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Actualizare: 29 oct. 2019 @ 14:19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.