Space Engineers
Modular Encounters Systems
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Обновление: 10 юли 2020 в 6:33

Обновление: 11 юни 2020 в 6:33

Обновление: 9 юни 2020 в 15:24

Обновление: 22 май 2020 в 12:56

- Bug fix for RivalAI Spawn Tags

Обновление: 25 апр. 2020 в 17:11

- Added environment data to /MES.GetEligibleSpawnsAtPosition (GESAP) Check
- Fixed issue where RivalAI Blocks would attach to subgrids.

Обновление: 16 апр. 2020 в 15:07

- Fixed ammo issue with WeaponCore weapons on spawned ships
- Removed some unnecessary code running on Client sessions at startup
- Added DebugMode option to General Settings
- Fixed some of the new tags added in the last update not registering properly
- Added tags for checking AirDensity and Gravity at spawn position (will be useful for RivalAI Drone Spawns)

Обновление: 2 апр. 2020 в 15:38

Added potential fix for issue below

Обновление: 2 апр. 2020 в 15:15

Added additional logging to track potential issue with terrain material detection.

Обновление: 1 апр. 2020 в 16:03

Disabled debug mode

Обновление: 1 апр. 2020 в 16:00

- Added fix for infinite loop in WeaponCore ammo refill method