Space Engineers

Space Engineers

Modular Encounters Systems
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Päivitys: 1.4.2020 klo 9.04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Päivitys: 11.3.2020 klo 7.28

Updated API Functionality
Additional RivalAI Compatibility

Päivitys: 9.1.2020 klo 18.31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Päivitys: 2.1.2020 klo 12.33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Päivitys: 11.12.2019 klo 11.37

Päivitys: 9.12.2019 klo 10.38

- Removed temporary restriction on a faction/mod id

Päivitys: 7.12.2019 klo 17.18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Päivitys: 8.11.2019 klo 17.40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Päivitys: 30.10.2019 klo 19.17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Päivitys: 29.10.2019 klo 14.19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.