Space Engineers
Modular Encounters Systems
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Обновление: 1 апр. 2020 в 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Обновление: 11 март 2020 в 7:28

Updated API Functionality
Additional RivalAI Compatibility

Обновление: 9 ян. 2020 в 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Обновление: 2 ян. 2020 в 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Обновление: 11 дек. 2019 в 11:37

Обновление: 9 дек. 2019 в 10:38

- Removed temporary restriction on a faction/mod id

Обновление: 7 дек. 2019 в 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Обновление: 8 ноем. 2019 в 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Обновление: 30 окт. 2019 в 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Обновление: 29 окт. 2019 в 14:19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.