FortressCraft Evolved

FortressCraft Evolved

Paste Builder
Se afișează 11-20 din 94 intrări
< 1  2  3  4 ... 10 >
Actualizare: 3 ian. 2020 @ 13:05

Adjustments to limit network client payload sizes.
Adjustments to limit task search iterations.

Actualizare: 3 ian. 2020 @ 9:29

Additional fix to power level update on network clients.

Actualizare: 2 ian. 2020 @ 20:33

Fix paste storage/extraction power usage not triggering an update of power level on network clients.

Actualizare: 2 ian. 2020 @ 20:24

- Fix network transmission payload buffer overload.
- Fix exception on dedicated server attempting to store last used states.
- Fix certain last used settings not between retained between world exit/load.

Actualizare: 2 ian. 2020 @ 14:57

- Fix task thread not running on server clients to update drone visuals.

Actualizare: 2 ian. 2020 @ 12:22

Adjust paste builder jump to target lag compensation on network clients.

Actualizare: 1 ian. 2020 @ 6:20

Remove excessively logged debug message.

Actualizare: 27 dec. 2019 @ 12:40

Fix bug from last update where the site marker gets stuck waiting for a segment request.

Actualizare: 26 dec. 2019 @ 18:25

- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.
- Fix paste builder base info popup to show states in human readable text form.

Actualizare: 23 dec. 2019 @ 19:08

- Adjust the task distance to fix a stuck paste builder scenario.