FortressCraft Evolved

FortressCraft Evolved

Paste Builder
目前顯示第 11-20 項,共 94 項
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更新:2020 年 1 月 3 日 @ 下午 1:05

Adjustments to limit network client payload sizes.
Adjustments to limit task search iterations.

更新:2020 年 1 月 3 日 @ 上午 9:29

Additional fix to power level update on network clients.

更新:2020 年 1 月 2 日 @ 下午 8:33

Fix paste storage/extraction power usage not triggering an update of power level on network clients.

更新:2020 年 1 月 2 日 @ 下午 8:24

- Fix network transmission payload buffer overload.
- Fix exception on dedicated server attempting to store last used states.
- Fix certain last used settings not between retained between world exit/load.

更新:2020 年 1 月 2 日 @ 下午 2:57

- Fix task thread not running on server clients to update drone visuals.

更新:2020 年 1 月 2 日 @ 下午 12:22

Adjust paste builder jump to target lag compensation on network clients.

更新:2020 年 1 月 1 日 @ 上午 6:20

Remove excessively logged debug message.

更新:2019 年 12 月 27 日 @ 下午 12:40

Fix bug from last update where the site marker gets stuck waiting for a segment request.

更新:2019 年 12 月 26 日 @ 下午 6:25

- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.
- Fix paste builder base info popup to show states in human readable text form.

更新:2019 年 12 月 23 日 @ 下午 7:08

- Adjust the task distance to fix a stuck paste builder scenario.