FortressCraft Evolved

FortressCraft Evolved

Paste Builder
Visualizzazione di 11-20 elementi su 94
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Aggiornamento: 3 gen 2020, 13:05

Adjustments to limit network client payload sizes.
Adjustments to limit task search iterations.

Aggiornamento: 3 gen 2020, 9:29

Additional fix to power level update on network clients.

Aggiornamento: 2 gen 2020, 20:33

Fix paste storage/extraction power usage not triggering an update of power level on network clients.

Aggiornamento: 2 gen 2020, 20:24

- Fix network transmission payload buffer overload.
- Fix exception on dedicated server attempting to store last used states.
- Fix certain last used settings not between retained between world exit/load.

Aggiornamento: 2 gen 2020, 14:57

- Fix task thread not running on server clients to update drone visuals.

Aggiornamento: 2 gen 2020, 12:22

Adjust paste builder jump to target lag compensation on network clients.

Aggiornamento: 1 gen 2020, 6:20

Remove excessively logged debug message.

Aggiornamento: 27 dic 2019, 12:40

Fix bug from last update where the site marker gets stuck waiting for a segment request.

Aggiornamento: 26 dic 2019, 18:25

- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.
- Fix paste builder base info popup to show states in human readable text form.

Aggiornamento: 23 dic 2019, 19:08

- Adjust the task distance to fix a stuck paste builder scenario.