FortressCraft Evolved

FortressCraft Evolved

Paste Builder
Mostrando 11-20 de 94 aportaciones
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Actualización: 3 ENE 2020 a las 13:05

Adjustments to limit network client payload sizes.
Adjustments to limit task search iterations.

Actualización: 3 ENE 2020 a las 9:29

Additional fix to power level update on network clients.

Actualización: 2 ENE 2020 a las 20:33

Fix paste storage/extraction power usage not triggering an update of power level on network clients.

Actualización: 2 ENE 2020 a las 20:24

- Fix network transmission payload buffer overload.
- Fix exception on dedicated server attempting to store last used states.
- Fix certain last used settings not between retained between world exit/load.

Actualización: 2 ENE 2020 a las 14:57

- Fix task thread not running on server clients to update drone visuals.

Actualización: 2 ENE 2020 a las 12:22

Adjust paste builder jump to target lag compensation on network clients.

Actualización: 1 ENE 2020 a las 6:20

Remove excessively logged debug message.

Actualización: 27 DIC 2019 a las 12:40

Fix bug from last update where the site marker gets stuck waiting for a segment request.

Actualización: 26 DIC 2019 a las 18:25

- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.
- Fix paste builder base info popup to show states in human readable text form.

Actualización: 23 DIC 2019 a las 19:08

- Adjust the task distance to fix a stuck paste builder scenario.