FortressCraft Evolved

FortressCraft Evolved

Paste Builder
Viser 11–20 av 94 bidrag
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Oppdatering: 3. jan. 2020 @ 13.05

Adjustments to limit network client payload sizes.
Adjustments to limit task search iterations.

Oppdatering: 3. jan. 2020 @ 9.29

Additional fix to power level update on network clients.

Oppdatering: 2. jan. 2020 @ 20.33

Fix paste storage/extraction power usage not triggering an update of power level on network clients.

Oppdatering: 2. jan. 2020 @ 20.24

- Fix network transmission payload buffer overload.
- Fix exception on dedicated server attempting to store last used states.
- Fix certain last used settings not between retained between world exit/load.

Oppdatering: 2. jan. 2020 @ 14.57

- Fix task thread not running on server clients to update drone visuals.

Oppdatering: 2. jan. 2020 @ 12.22

Adjust paste builder jump to target lag compensation on network clients.

Oppdatering: 1. jan. 2020 @ 6.20

Remove excessively logged debug message.

Oppdatering: 27. des. 2019 @ 12.40

Fix bug from last update where the site marker gets stuck waiting for a segment request.

Oppdatering: 26. des. 2019 @ 18.25

- Fix issue where digging of cubes on segment edges while the player is not in range of the machine can result in transparent cube faces.
- Fix paste builder base info popup to show states in human readable text form.

Oppdatering: 23. des. 2019 @ 19.08

- Adjust the task distance to fix a stuck paste builder scenario.